lowfere.blogg.se

Offworld trading company download
Offworld trading company download








For the buildings are not connected to your HQ, they move at a rate of 6 distance units per second.Įngineers are vulnerable to Magnetic Storms, but not vulnerable to Filthy Pirates. Water, Iron, Aluminum, Carbon, and Silicon freighters hold 20 of the resource Food, Oxygen, Fuel, and Steel freighters hold 40 and Chemicals, Glass, and Electronics freighters hold 60.Įngineers are responsible for constructing and repairing buildings. If a player patents Teleportation, freighters are no longer spawned, though freighters currently in the air will complete their flight.įreighters for different resources have different capacities.

offworld trading company download

Power buildings do not require freighters. If you use a Mutiny to take over a tile not connected to your HQ, then you will have to use freighters to move goods to and from that tile. When you send a building to a tile not adjacent to your HQ, that building will consume fuel as it travels in the same way freighters do.įreighters are vulnerable to Filthy Pirates and Magnetic Storms. The Expansive HQ's freighters move 50% faster and therefore consume two-thirds the fuel. The average fuel cost per second of a tile not connected to your HQ is shown when you mouse over that tile. The farther away resources have to be shipped from, the higher the fuel cost. The consumed resource will change for all units if the player founds a Robotic HQ ( Power) or if the player patents Water Engine ( Water).Ĭonsumes -0.2 per second while in flight.įreighters carry resources from tiles that are not connected to your HQ and move at a rate of 10 distance units per second. Most units consume 0.2 Fuel per second while in the air. While you do not have direct control over any units in Offworld Trading Company, some buildings and actions will spawn autonomous units.










Offworld trading company download